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OBJETIVERSO

MY ROLE IN GAME

Tech Lead, Gameplay Programmer, Networking Mentor, and Gameplay Mechanics Consultant.

MY DEVELOPMENT RESPONSABILITIES

  • Player State Machine

  • Matchmaking & Room Management

  • Networked Timer & Event Synchronization

  • Networked Physics & Scenario Obstacles

  • Player Steal Mechanic

  • Corrida do Escaravelho — Gameplay Systems

  • Subtitle & Voice-Over Synchronization

  • Cross-Platform Input System — PC, Mobile & Gamepad

  • Player Movement & Physics

DESCRIPTION

Objetiverso is a multiplayer educational party game where players compete in a variety of interactive mini-games while exploring a shared online world.

The game supports real-time interactions between up to 30 players, combining physics-based gameplay, competitive mechanics, and educational content.

GENRE 

Party game, multiplayer online

PLATAFORMS 

E-Genio (PC, Mobile, Web)

MULTIPLAYER ROOM & GAME START FLOW

Players connect to a multiplayer room and wait in a shared physical lobby while the synchronized countdown runs. Once the match begins, all players transition to a loading scene and wait for everyone to finish loading before the mini-game starts.

NETWORKED PHYSICS & PLAYER INTERACTIONS

Side-by-side player perspectives demonstrating real-time synchronization of physics-based obstacles, player interactions, and the Player Steal mechanic across networked clients.

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