OBJETIVERSO
MY ROLE IN GAME
Tech Lead, Gameplay Programmer, Networking Mentor, and Gameplay Mechanics Consultant.
MY DEVELOPMENT RESPONSABILITIES
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Player State Machine
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Matchmaking & Room Management
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Networked Timer & Event Synchronization
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Networked Physics & Scenario Obstacles
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Player Steal Mechanic
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Corrida do Escaravelho — Gameplay Systems
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Subtitle & Voice-Over Synchronization
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Cross-Platform Input System — PC, Mobile & Gamepad
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Player Movement & Physics
DESCRIPTION
Objetiverso is a multiplayer educational party game where players compete in a variety of interactive mini-games while exploring a shared online world.
The game supports real-time interactions between up to 30 players, combining physics-based gameplay, competitive mechanics, and educational content.

GENRE
Party game, multiplayer online
PLATAFORMS
E-Genio (PC, Mobile, Web)

MULTIPLAYER ROOM & GAME START FLOW
Players connect to a multiplayer room and wait in a shared physical lobby while the synchronized countdown runs. Once the match begins, all players transition to a loading scene and wait for everyone to finish loading before the mini-game starts.
NETWORKED PHYSICS & PLAYER INTERACTIONS
Side-by-side player perspectives demonstrating real-time synchronization of physics-based obstacles, player interactions, and the Player Steal mechanic across networked clients.
